Many of the earphones aimed for use for the gaming or 3D sound content employ sound creation focused on the surprise of first listening to its sound with exaggerated bass and high range. But, the objective of sound used in tandem with video for games is to immerse the players in the world of content and to provide extra critical information which is visually unpresentable to help players succeed the game, not to surprise the player with the sound. We believe that in order to immerse players in game, it is important to accurately reproduce the intention and aim of the game creators as embedded in the sound. The VR3000 earphones were developed based on this way of thinking.
In order to achieve sound quality impossible at this price range, we newly developed 6mmφ [f-Core DU] dynamic driver unit from the scratch. To realize the brand new driver, we established new production facility overseas and newly designed not only parts for the driver unit such as diaphragm, voice coil, magnet, magnetic circuits, adhesives, but also the production masichinely used in the manufacturing process. As material for the driver front housing, rather than the traditional aluminum, we used brass, a material that is both highly resistant to the effects of magnetism and also boasts a high specific gravity. In order to increase the time response characteristic of the diaphragm, the voice coil employs a 30μ ultrathin CCAW, and a minimum of adhesive is used for assembly to thoroughly lighten the moving parts. Moreover, the diaphragms are neatly pressed in small lots of roughly 1/3 the normal size in order to constrain pressure deviation to a minimum and realize uniform shaped diaphragm with no deformation.
Based on the chassis design that serves as an ideal solution for the IEM that become established during development of the B Series, the VR3000 realizes a superior sense of fit. Whether or not earphones offer a superior sensation of fit is determined by the sensation of oppression. While at first glance it may seem correct to select an ergonomic shape and hold it in place with the elasticity of silicone, this always places pressure on the ear which creates an unwary burden and leads to the accumulation of fatigue. By limiting the area that comes in contact with the ear in contrast to an ergonomic shape that comes in contact with a large area of the ear, this product aims to achieve a sense of fit with no feeling of oppression. The green section of the diagram below (earpiece) is the 1st position, the blue section (Tragus) is the 2nd position, and the pink colored section (cavity of the concha) is the 3rd position which contribute to the ultimate stablity and fitting. For that reason, it is suitable for the ears of many different people. To the extent that there is no feeling of oppression at any of the points of contact, that makes for such a comfortable, superior feeling of a customized earphone fit.
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